Therefore, as mentioned above, we have included a rudimentary support that does a mapping of new event types to the old ones, where the new events trigger old event mechanisms. Since the new event approach is a bit different from the old one, we haven’t found the time to look into it in more detail yet. Promise, we haven’t forgotten your requests. For example, we’re working on the events, but for this version we’ve only included rudimentary, low-risk support for the new events – we primarily wanted to make sure that the basic functions are running again on all servers.
Please also note that today’s update does not yet include several features that are still under development.
These problems should be corrected by now, but if you still notice something that seems unusual, feel free to write in the forum or via email. Note, however, that this may take a little longer compared to the past.Īt the same time, a long-time-stable part of our server infrastructure has not been available since the summer, which at the time briefly caused problems (missing dungeon enemy updates, news, changelog, …) that we hadn’t foreseen. We will of course continue to try to release updates and respond as quickly as possible, especially to critical issues. Note: This does not mean that we will not continue to develop! It is already foreseeable that in the future we will no longer be able to release new versions of the bot in the update cycle we were used to in the past, as the current developers and moderators simply do not have enough time at the moment to make and release changes in a planned, regular rhythm. Please check your settings and make sure they are still correct. At the same time, some fixes have been made to the bot that improve the handling of legendary gems at least to the point where the bot no longer sells them.Īlso, some fixes have been made to existing functionality, most notably the often reported and sometimes confusing fact that the building upgrades for Fortress and Underworld were done in the wrong order. With today’s version we would like to address some problems that have occured in the course of the last year and especially recently.įirst of all, with this version an adjustment has been made with which accounts of all (official) worlds should be playable again. (too loudly at first, then normally, enthusiastically). The programmer begins to speak nervously into the vastness of the room, his words echoing off the large walls. The room surrounding him throws back a frightening and oppressive silence in the distance, unusual for this time of year, a cricket can be heard chirping. In the background, two other people can be seen, apparently trying to encourage the programmer, as they appear to be working on final pieces of work. The scene: a nervous programmer, wearing a check shirt with muted but bright colors, steps onto the stage. Original post from 13th November 2021: Prologue We strongly recommend to update as soon as possible. Getting Started with Blood Magic before Minecraft 1.Update 22nd November 2021 00:35: For several bugfixes related to the dice game and the behavior with items we replaced the original version with a hotfix version 5.4.0.1, you can find the changes in the changelog as usual.There are several addons available for Blood Magic for example, Sanguimancy, which focuses around automation, and some even darker forms of magic, such as Soul Corruption. Blood Magic is compatible and enhanced with Technomancy and Thaumcraft 4. In Blood Magic, the player collects Life Essence by sacrificing their own health or the health of mobs to power their Blood Magic creations on their quest to become an Archmage. It adds an expansive life-based magic system which spans rituals, sacrifices, summoning, alchemy and spell creation.
Blood Magic is a magic-based mod created by WayofTime and maintained by TehNut.